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Kim is an online gaming veteran with a profound passion for game design, monetisation and narration. After seven years in various product, brand, biz dev and marketing positions he started consulting and writing about the making, marketing and monetisation of games in 2010. He's since built a reputation as an industry innovator and opinion leader.
Dan is a veteran Agile/SCRUM Development Manager, UX Manager and Senior Web Product Engineer with experience from several of the industry’s most prominent players. Dan specialises in the conceptualisation, design and creation of immersive meta game functionality such Rewards systems, Competition mechanics, Game Progression layers and Achievement programs.